Like, when i'm in the uv tab. I would like my mouse 4 button to mark seams. In modeling tab, i would like it to idk, add bevels or something else.

How can i make it do two separate things in different tabs ?

  • $\begingroup$ "Mark Seam" in 3d view and in the uv editor aren't the same command. So you can assign these shortcuts to one key without any malfunction. $\endgroup$ – FFeller Sep 27 at 15:36
  • $\begingroup$ I mean in the differents tabs, uv mark seam and modeling other stuff. $\endgroup$ – gustavo302 Sep 27 at 16:31
  • $\begingroup$ Yes, I understand. It works. Why don't you try it? $\endgroup$ – FFeller Sep 27 at 17:50

In Blender hotkeys are devided in areas, that you can see in the User Preferences.

While your mouse is hovering over a certain area (for example the 3D Viewport or the UV Editor), that area is the active one, and when you press a button it will use the command of that specific area.

For example, when you press Alt + P, if your mouse is in a 3D View window, it will bring up the Clear Parent menu, while if it is in the Text Editor it will execute the Run Script command.

enter image description here

To change an hotkey for a specific window (let's say the UV Editor) you need to go in the User Preferences>Keymap>Image>UV Editor and modify/add your hotkey.

In your question you mention the "modeling tab", so you are speaking of the Workspaces in Blender. These are just different ways to arrange the different windows/panels in the UI, they are not different sections of the software: a 3D Viewport is the same in all workspaces, therefore all hotkeys will remain the same across different workspaces


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.