I've just started with Blender, and created a character that I want to use as a mini in my D&D game. I used a bump map to create a scale texture on his dragonscale armor, and hair emitters for his hair, beard, and the fur on his cloak. It looks pretty good rendered, but when I export to an STL file, all of that detail is lost. Is there a way to get it to show up when I take it to have it 3D printed?



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