From what I heard, I think that the Lego Movie made their lego models in LDD, and than exporting the models to Maya, and using maya to make subsurf models. I think that they found a way to make their subsurf models automatically be placed in the correct place using data from LDD? Does anyone know how to do this? (I realize it's a hefty topic)

  • $\begingroup$ Lego Digital Designer allows to export ldraw files. You could try the following add-on (I haven't tested it): github.com/TobyLobster/ImportLDraw $\endgroup$ – Robert Gützkow Oct 6 '19 at 23:04
  • $\begingroup$ the addon works really well! This may solve all my problems! I'll leave the question open for now, in case I need to make any manual parts. $\endgroup$ – Millard Oct 7 '19 at 14:42

According to the Lego Digitial Designer manual it allows to export LXF, LXFML and LDraw files.

Export. Export lets you create LXF, LXFML and LDraw files that can be opened in other applications

There are community developed Blender add-ons such as ImportLDraw by Toby Nelson that allow to import these models.

  • $\begingroup$ I just realized that the addon also adds a bevel modifier to each piece, and it makes a great result. :) $\endgroup$ – Millard Oct 7 '19 at 19:40
  • $\begingroup$ I'll award the bounty to you when i can, it won't let me yet $\endgroup$ – Millard Oct 7 '19 at 19:40
  • $\begingroup$ Glad that it's what you're looking for. No problem. BTW his name seems to be Toby Nelson not Lobster, at least according to his profile: github.com/TobyLobster The lobster is just part of his username. $\endgroup$ – Robert Gützkow Oct 7 '19 at 19:41

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