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I have a model with strange colouring on some of the faces after I've sculpted. If I remove the faces and re-create them manually then they are fine and the colour appears as it should...the wierd faces are lighter in colour...

enter image description here

This is an image texture being applied to a UV map.

See also when next to the UV Editor these faces are missing...

enter image description here

Another EDIT:

Just found the faces, they were in the very bottom of the UV Editor...

enter image description here

If I do a Smart UV Project it fixes it, however then my texture image doesn't match the UV unwrap.

Just learning Blender so this might be a simple fix.

thanks

Dave

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    $\begingroup$ Try switching to Edit Mode, selecting your faces, pressing Alt+N and choosing Recalculate Outside. If not, try uploading the .blend file $\endgroup$
    – Tareyes
    Sep 26, 2019 at 15:05
  • $\begingroup$ Tried that, it didn't work but thanks for the suggestion. I've also tried to flip normals and do another UV unwrap. $\endgroup$ Sep 27, 2019 at 0:38

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I'm assuming you have checked them but you should see that the faces are properly attached, don't have any kind of vertex color / special properties in the vert data tab, and all have the same material.

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  • $\begingroup$ Yeah when I move the faces the corresponding edges stay connected to the other faces on the object. I've just updated the original question to show that if I do a smart UV unwrap then it fixes my issue, but then causes another issue because the texture now doesn't line up with the new UV unwrap. $\endgroup$ Sep 27, 2019 at 1:49
  • $\begingroup$ Sorry just bumping this. $\endgroup$ Sep 30, 2019 at 13:25

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