This is initial setup. Red plane and green cube is a single object, red plane has flipped normal (directed inside cube). Another plane is half glossy half diffuse material:
It becomes interesting... Subtracting Backface from Shadow ray blocks shadow casting from red plane but alows shadowing from green cube (dark spot behind):
Then I tried with all other rays and such behaviour didn't occur. Every bounced ray is gone away except shadows:
I'm curious what is going on here, because I didn't expect Shadow ray to differ from others.