I'm still fairly new to Blender, please advice:
This is not a completed or rigged model, I feel I'm still blocking the robot. I was trying to pose the robot without any rig, so I used proportional editing to move the arms and neck. They deformed, and I wonder if it's do to low polygon count. Should I add more cuts?
I'm uploading the models to Hitrecord, which is a collaborative platform, feel free to remix the models (I uploaded the whole process) but please resubmit to the platform if you make any changes to it (rig, materials, renders) https://hitrecord.org/records/3966944