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I'm still fairly new to Blender, please advice:

This is not a completed or rigged model, I feel I'm still blocking the robot. I was trying to pose the robot without any rig, so I used proportional editing to move the arms and neck. They deformed, and I wonder if it's do to low polygon count. Should I add more cuts?

I'm uploading the models to Hitrecord, which is a collaborative platform, feel free to remix the models (I uploaded the whole process) but please resubmit to the platform if you make any changes to it (rig, materials, renders) https://hitrecord.org/records/3966944

before deformationafter deformation

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  • $\begingroup$ Do you want to animate the result? $\endgroup$ – Robin Betts Sep 25 at 17:18
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    $\begingroup$ if you're supposed to give several poses to your character you should seriously think about parenting it to an armature, it will save you time $\endgroup$ – moonboots Sep 26 at 7:39
  • $\begingroup$ @RobinBetts not sure, I think I want to 3D print it first (without the cables), not sure about animating, I have never animated before. $\endgroup$ – Alan Estrada Sep 27 at 0:17
  • $\begingroup$ @moonboots Thanks, do you think deformation by spline is suggested or should I use regular armature? I was told B-bones were a good fit for cylinder meshes like these. $\endgroup$ – Alan Estrada Sep 27 at 0:19

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