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I want export .obj files from Blender. I export them with normals and UV Coordinates. I then import them into an OpenGl application. In UV Editor i am able to display the coordinates of the cursor normalized. My Problem is that i need to export them normalized cause OpenGL needs them that way. Is there any possibility to do this or do i have to write and application which converts them manually?

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I found the problem. The output was normalized but blenders coordinate system starts in the lower right. My coordinate System in OpenGl has (0|0) in the upper left.

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  • $\begingroup$ It could be that the image loader that you are using is what's causing the image to appear upside down. You can look for a code option that switches that. $\endgroup$ – MarcClintDion Aug 28 '14 at 23:02

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