I want export .obj files from Blender. I export them with normals and UV Coordinates. I then import them into an OpenGl application. In UV Editor i am able to display the coordinates of the cursor normalized. My Problem is that i need to export them normalized cause OpenGL needs them that way. Is there any possibility to do this or do i have to write and application which converts them manually?
I found the problem. The output was normalized but blenders coordinate system starts in the lower right. My coordinate System in OpenGl has (0|0) in the upper left.