I've been following a course on Udemy and I got to the part where I have to parent my mesh to a rig with automatic weights right after rigging the default human armature in blender 2.79. The problem is that my rig ended up looking like in pic related, where the eyelids have been sucked into the skull through the eye-sockets and the eye themselves have the bone pointing inwards instead of outwards. What am I doing wrong?
EDIT: 1) The problem seems to start as soon as I press the 'Generate rig' button. The bones deform at that moment, without even allowing me to parent the mesh first, in fact, when I parent the mesh to the unrigged armature, the thing works completely fine...