So, there's plenty of cloud questions and tuts out there, but none seem to give me what I want, or work in 2.8.
The guy I followed, this is what he came out with. The top left is his render, the top right is the model (done with metaballs), and the bottom is his nodes.
NOTE: the Flakey Bits node is just a Musgrave texture.
The exact thing he said was this: "Spent a while experimenting with a stylised cloud material. Now settled with a simple volume material with displacements, Voronoi for the bulbous shape and Hybrid Multifractal for little whisps, scaled and masked with Noise. Mesh created with metaballs, then converted to mesh." (Also 2.79)
Anyway I've tried recreating this, both in 2.79 and 2.80 with the exact materials, and the results, particularly the displacement, are nothing like this.
From browsing, I've found that lighting is a big part, so I've tried all kinds of suns, hdris, etc, but nothing is working...
Basically, what I'm asking for is someone to try that, and if it works, tell me what I was doing wrong (or how they did it), or if it's not working, try and come up with something that might.
If you need anything else, here's the link to the guy's page. Scroll down a little, and you'll see it.
(Hopefully I've given everything you guys need), tell me if I haven't.
Any and all help is appreciated!
EDIT: pretty sure there's no difference in what happens between 2.79 and 2.80, but someone can feel free to point out that I'm wrong if I am :).