I`m using Blender2.8 and depending on the object I select Orbit around Selection does not seem to work.


Any idea what could be causing this behavior?


First thing to try .. go to the object's properties > Viiewport Display panel, and check 'Bounds'. The view orbit is based on the selection's bounding box.. even one stray vertex will recenter it.

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    $\begingroup$ Thanks!. learned something new again. Bounds revealed a stray vertex indeed which solved the issue (as all planes were copies the stray vertex persisted in all of them) $\endgroup$ – akaChris Sep 25 '19 at 8:41

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