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I`m using Blender2.8 and depending on the object I select Orbit around Selection does not seem to work.

https://www.youtube.com/watch?v=mK2A3g2DjRU&feature=youtu.be

Any idea what could be causing this behavior?

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3 Answers 3

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First thing to try .. go to the object's properties > Viiewport Display panel, and check 'Bounds'. The view orbit is based on the selection's bounding box.. even one stray vertex will recenter it.

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    $\begingroup$ Thanks!. learned something new again. Bounds revealed a stray vertex indeed which solved the issue (as all planes were copies the stray vertex persisted in all of them) $\endgroup$
    – akaChris
    Sep 25, 2019 at 8:41
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It just happened to me, and I found that the view port camera target was accidentally locked to an object (in my case to one of the lights) so navigating was a nightmare. Go to View tab, under View section, View Lock subsection and uncheck options and clear the 'Lock to object' field. Hope that would solve it. Good Luck.

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I was able to solve the issue by unchecking Navigation > Orbit Around Selection in the Preferences.

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