Blender Version 2.8
I try to paint a texture on a surface and want to have the same texture, no matter what zoom, distance or face direction I use.
I played around with the different texture mapping options:
Stencil: disoriented, once the face is not perfect aligned with view, size depends on distance to face
Tiled: disoriented, once the face is not perfect aligned with view, size depends on distance to face and the size of the brush
3D: disoriented once the face is not perfect aligned to x-y axis.
So far it seems 3D is the right otion (as stated in another thread I lost the link). But how do I solve the disorientation? As one can see, it looks like the texture is projected in z direction only and any face not x-y direction is disoriented. So far there might be an option to project the texture not in global but in normals direction, but I couldn't find it.