I'm new to blender and have been working on another logo animation, but this time the textures all render out black in GPU compute but render normally in CPU compute. I can see them in my viewport just fine.
I have rendered other animations in cycles on my GPU before with no issues, the only things that has changed is my node layout. I have multiple image textures being fed into Principle BSDF on the only two objects in the scene.
I'm running Filmic Log Encoding Base, but regular sRGB gives the same results.
I've been googling for two days but haven't found any answers for version 2.8, any help would be greatly appreciated :)
Blender v2.80.75, Windows 10, Intel i5 8400, Radeon RX580 8GB