Preface, I'm relatively new to Blender. I have a lot of CAD experience and a fair amount of animation experience in After Effects so I have a firm gasp of the basics and I think I'm having a terminology problem more than anything else.
Here's what I'm trying to accomplish, I have a folding fan that I'd like to close to the center. I've done this by creating a base "stick" and applying an Array modifier to it. I then parent this to an Empty that has a Z rotation.
By rotating the parent I can rotate the sticks...perfect! That's the base animation. What I'm struggling with is the INVERSE of this. What I would like to do is invert this so that I effectively have
Stick -> -(Parent). I realize that I can accomplish this with two parent objects that I animate, but I'm trying to learn more about the program and I'd like everything to be linked to a single animation value.
Any help is VERY appreciated.
NOTE: If this is easily accomplished in a script I'm fine with that
The "right half" in blue is controlled separately from the left half in red. I'm using the parents to animate the array offset of the position of the fans. Essentially I want Parent A to rotate on the Z axis to spread the blades and Parent B to rotate as
-[Parent A].z that I animate one property rather than two.