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I would like to create a texture based on an image that has the same color (in the viewport and in the render) as the jpg file. Independent from the light source. In 3ds max I used self illumination for that. Can anybody tell me how to achieve this? So if there is #000000 color in the jpg pixel, I should see #000000 in the render and in the viewport. If there is #123456 color in a jpg pixel, I should see #123456 in the render and in the viewport.

Similar to emission but that's not 100% is the same as the original...

Thanks

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You may be getting unexpected results because of the Color Management (in Render settings) - change the View Transform from Filmic to Standard if you want your render to match the input texture

Color Management

Emission shader is OK, you can also get the same result without adding any explicit shader, just connect the texture node to Surface of your Material Output.

Using texture without a shader

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