0
$\begingroup$

How do I add one material to the whole text (excluding the bevel) and a separate material that only applies to the bevel of the text?

For example, if I wanted to have this tile material on the whole text but gold on the text's bevels, how would I achieve that?

enter image description here

$\endgroup$
  • $\begingroup$ If you are using the Bevel Modifier, just set the material index to 1, in the modifier and add an additional material in to slot 1 with your Gold material after slot 0 which is your base material. $\endgroup$ – rob Sep 24 '19 at 12:19
0
$\begingroup$

I figured it out: Go into Edit Mode, select some of the bevel's Faces, Click Select → Select Similar → Face Regions (this will select the text's bevel), create a new Vertex Group and assign these selected Faces to it, create a new Material Slot and assign these selected Faces (from the Vertex Group) to it, add a new Material to this new Material Slot and then you're done!

enter image description here

enter image description here

enter image description here

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.