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1) How do i fix those 4 holes after subdivision mod / loop cuts, edge split and bevel mod doesnt help either

2) And also how to fix whole model after this mod so it will look smooth and clean without deforms.

P.S Holes made with boolean mod

Before subdivision

After subdivisiom

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  • $\begingroup$ HI. Please don't ask the same question multiple times in future. If you need to amend details, you can use the edit link below the original question. $\endgroup$ – Ray Mairlot Sep 23 '19 at 16:03
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Try to avoid ngons because it will mess up your render, especially if you use Subdivision Surface as it will try to smooth the shape between the faces. Try to keep only tris and quads.

enter image description here

I kept all your vertices but you don't need so many, for example to make holes, 8 or even 6 would be enough. Here a nicer topology for a hole:

enter image description here

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I would suggest using the option Simple rather than Catmull-Clark in the Subdivision Surface settings. This will not change your geometry while also adding extra divisions.

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