All of the sharp edges are creased, but one side is not sharp like the other for some reason.

This side enter image description here

should be like this side enter image description here

And if I try to add a crease on the corner, I get this enter image description here

  • $\begingroup$ could you please share this part of your object? $\endgroup$ – moonboots Sep 21 '19 at 18:43
  • $\begingroup$ Yes, you should give us the .blend file or the .obj... $\endgroup$ – Tareyes Sep 21 '19 at 19:40
  • $\begingroup$ @Tareyes sorry for late response, but i figured out my problem, updated the question with an answer, thanks tho $\endgroup$ – Tin Vojnovic Sep 21 '19 at 20:37

enter image description here So it turns out, mediocre to bad topology doesn't sit well with creases. So I fiddled with the topology a bit and achieved wanted results.

| improve this answer | |
  • $\begingroup$ so what was the problem with your topology? $\endgroup$ – moonboots Sep 21 '19 at 20:48
  • $\begingroup$ @moonboots to be completely honest, i'm not entirely sure how creasing works, but i got the idea that topology flow, like with subsurf in general, plays a big part. i just looked at the other side of my mesh and tried to work out what could've gone wrong. the best conclusion i could come to is to have simple, well formed quads. as you can see, i had a pointy one in the picture above and it caused weird distortion to the nearby topology $\endgroup$ – Tin Vojnovic Sep 21 '19 at 21:00

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