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- Exclusive lighting 3 answers
I have a scene which has a spot light as the main light source. To get the scene as bright as I want, I have to set the value for the strength to be quite high, something like 5000. The problem is, some textures get too bright and start losing details.
My question is, is there any way, maybe through nodes, to make an object not being influenced by a certain light source?
Thanks in advance - Marten