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I found an answer to a problem, and I thought it would be good to post. I was having a problem where when I hit ctrl-alt-0, Instead of going to the view of the camera, it would go inside a mesh itself. I did not have any hidden cameras either.

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The answer to this problem is simple. Blender has a feature where you can select an object, hit ctrl-0, and that object becomes the "camera." Thus, the camera view was inside my object. This is pretty neat! I'm not sure how to use it in a beneficial way, but it must be good for something. If you want to set the camera view back to your original camera, select your camera and hit ctrl-0.

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    $\begingroup$ This is just what Ctrl 0 does in Blender 2.79 $\endgroup$
    – Leander
    Sep 21 '19 at 15:18
  • $\begingroup$ really? I didn't know it did that. Apparently, I never tried to change the main camera while one of my objects was selected. I can edit my answer. $\endgroup$
    – RBlong2us
    Sep 21 '19 at 16:09
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    $\begingroup$ My guess is that there will be times when you want to know whether one object is in direct line of sight of another object, even if neither object is a camera. So an object-as-camera function would be one way to determine that. $\endgroup$
    – R-800
    May 20 '20 at 16:35
  • $\begingroup$ That's a good point, R-800! That might be a useful way to find out if someone is looking at another person, say if they were in the hallway next to the room that the first guy is in. $\endgroup$
    – RBlong2us
    May 23 '20 at 18:56

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