I'm pretty new to blender.
I am trying to render a large metal ceiling (over 120m long) (see image)
- you would not see through it
- you would not see the edge
- as it is on the ceiling, the vertical faces would be quite dark
Directly modelling all of it seems like a sub-optimal way to do it.
What would you say is the best way to go about it ?
My first thought was to try and use bump/normal maps, but i'm not sure how to proceed.