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I modified and existing rig and I want the left side to mirror the changes I did on the right side. Is there a way to do this without deleting half the character?

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  • $\begingroup$ Did you modify the rig or the mesh or both? $\endgroup$
    – gandalf3
    Aug 27, 2014 at 1:41

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I assume you mean that you edited the Rig. In that case you can do this:

  • In the tool shelf: Vertical Options Tab enable X-Mirror
  • In your Armature, in Edit Mode: select all bones which you have modified (similar like in the image)
  • press "g" followed by RETURN will instantly adjust the other side of your rig.

Note: This works only if the Rig's symmetry plane is YZ (character looks along Y axis) and when the Bones are named according to Blender's naming conventions, see http://wiki.blender.org/index.php/Doc:2.6/Manual/Rigging/Armatures/Editing/Properties

Selected part is the modified side

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  • $\begingroup$ I added a comment about how I just modified only the vertices 6-8 hours ago? Sorry. $\endgroup$ Aug 27, 2014 at 11:23
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    $\begingroup$ I do not see that comment that you made 6-8 hours ago. I have no elegant solution for mirroring one side of the mesh to the other side except using a mirror modifier, or possibly Mesh -> Symmetrize (in edit mode). Actually x-mirror is also available for meshes, but it sometimes fails (depending on the mesh topology) $\endgroup$
    – Gaia Clary
    Aug 27, 2014 at 11:51
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I think the closest you are going to get is Mesh > Snap to symmetry:

It works by snapping the nearest vertices to a mirrored position, however this won't always work perfectly if you have larger changes. It probably won't work at all if you have a lot of asymmetric topology.

If you have yet to make the changes (or you can make them again), you could try X mirror:

enter image description here

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