I'm trying to export the meshes and armatures of this file to Unity using the FBX Exporter. Neither the FBXs or .blends' animations work at all, only 1-2 of the animations end up being imported into Unity, so I think the animations are being ignored.
The animations are as actions, rather than on the NLA strip, and are exported with the respective settings. I have another blend file with similar animations but with a slightly different armature and mesh, which works completely and all of its .blend and FBX animations show up in Unity just fine.

  • $\begingroup$ I'm dealing with the same problem as of today, Blender 2.8 and Unity 2019.2.9. I'm splitting small groups of animations into different .blend files to get them all imported, a tedious workaround, but one that works. $\endgroup$ – NeoHL Oct 12 '19 at 20:03

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