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I am working on a documentary and chose Blender as my motion graphic software, but just now I figured out that the final Opengl render is a bit different from what is shown in the viewport. The reason is that the specularity is missing in the final render, making the render look "dull", thus taking out the beauty of my animations.

Below is what is shown in the Opengl viewport of Blender internal... This is what is shown in the Opengl viewport of Blender internal...

And This is what is rendered out via Opengl render in Blender 2.79 Opengl rendering losing specularity

Can Opengl rendering render specularity in Blender 2.79, if not, then I have to tweak the look of my animations accordingly.

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