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I'm trying to import a scene from Daz Studio 4.10 . I'm using the diffeomorphic addon and have installed the addon according to the manual: https://diffeomorphic.blogspot.com/p/daz-importer-version-14.html. However, when I import my daz file, the characters loose their original position. Also, the morphs I applied are lost: the 'children' are quite grown up again. Furthermore, in the rendered viewport, I see nothing but a black contour. If someone has some advise, please share!

Many thanks in advance.

the daz scene the imported scene in blender 2.8

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  • $\begingroup$ This may be the addons' fault as on the official Daz 3D website they only mention exporting to Maya. Did you try an .fbx? $\endgroup$ Sep 19 '19 at 11:04
  • $\begingroup$ I thought the daz importer would work at least as well as the fbx method: youtu.be/Ia7Tj8tt2Vw $\endgroup$
    – maura01
    Sep 22 '19 at 5:29
  • $\begingroup$ Moreover, the website on which I downloaded the addon states that "the DAZ importer is a tool for importing native DAZ Studio files (DAZ User File *.duf, DAZ System File *.dsf) into Blender". $\endgroup$
    – maura01
    Sep 22 '19 at 5:31
  • $\begingroup$ If it was as this site says, you shouldn't have had any problems. And maybe the plug-ins latest version is required or you need to configure it before using. $\endgroup$ Sep 22 '19 at 8:18
  • $\begingroup$ unfortunately I do have problems...: blender.stackexchange.com/questions/153487/… $\endgroup$
    – maura01
    Sep 23 '19 at 6:40

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