I'm trying to bake normal maps to be used as stencils for decals in Eevee but the edges of the normal maps are showing as well. Why is that? I thought it's suppose to be neutral with the surface it's applied to. I'm still very much a noob at this stuff. Please help. Thanx!
p.s. I did some more testing today and discovered that this issue only happens in Eevee.
Can somebody shed some light on why this is the case? Thanx!