I am new to Blender and I could really use some help. The idea was to record a movement and animate a 3d character in Blender, but the problem is I didn't get a bvh file or any other mocap data file and instead I got two videos (we used only two cameras) of marker movement and two matlab programs to get the coordinates.

So after I clicked on every marker in every frame of those videos I used the other matlab program to make a 3D reconstruction of markers. Now I have 3D position of those markers in every frame, but I don't know how to use them in blender.

Matlab coordinate system is different from the one in Blender and even when I rotate the coordinates for 270 degrees around x to get the same one I still have a problem because the markers are not positioned in the center as the 3d model in blender is. So basically the question is is there a way to use those coordinates so that the 3d model could still look like a mocap?

Do I need to write coordinates for parent and children bones or do I subtract the values from one another? Thank you.


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.