I am planning of a renovation, specifically my kitchen and I thought in doing it in Blender and UE4 since that would be a great opportunity to learn the programs as well.
I have managed to model the house (walls, windows, cabinets etc) and now I am in the process of modelling the appliances and stuff. I managed to do a fridge and now I am trying to model the kitchen sink in the photo:
So my question is this: Should I try and create more loop cuts in the specific plane and try to extrude/move/delete etc the edges or vertices? Or should I create the three layers separately in planes and join them together afterwards?
If I create those three planes, how could I "bend" the edges of my plane so I could get the shape of e.g. the second plane?
Is there perhaps an easier approach in this? Or a resource (e.g. article or tutorial) explaining something similar?
Please don't get me wrong I merely ask for a suggestion, not for someone to write a tutorial! :)
Thank you in advance and please excuse my English, it's not my native language!