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I am trying to import a .obj model in Blender. The .obj in question can be downloaded from https://poly.google.com/view/9pffFcv7LSm.

When I import the model in Blender, most of its faces look inside out. It's as if normals were randomly flipped. However, when I display the normals overlay, they all point properly outwards.

I've tried triangulating the mesh and/or recalculating normals, but so far nothing has worked.

I've attached a few pictures of the result I'm getting, but you should be able to reproduce with the link above.

Example 1

Example 2

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  • $\begingroup$ Not sure what it is but when I create and assign a new material to the duck, the viewport error is gone. Might be worth reporting that as a bug: developer.blender.org $\endgroup$
    – brockmann
    Commented Sep 18, 2019 at 18:51
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    $\begingroup$ @brockmann I changed the material's blend mode from alpha blend to opaque, and it appears to have fixed my issue. Thanks! $\endgroup$ Commented Sep 18, 2019 at 18:58

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I had the same issue, solved it by unchecking "Show Backface" in Stettings under the Material Properties.

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