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I'm sculpting for the first time and instantly ran into a problem, that I faced before on Edit mode. When I navigate, zoom and rotate to different spots, the camera sometimes gets too far away from its origin/pivot point and turns too fast and uncontrollably around the place I'm working on.

I solved this problem on Edit mode, once I found out about the Num,/Del key, which focuses the camera on the active vertices to allow camera navigation around them. However this doesn't work on Sculpt mode.

So I'm in the need of a similar solution for the Sculpt mode. This problem is especially bad when using a drawing tablet.

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2 Answers 2

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The same key (numpad ./del) will focus on the last part your cursor touched. This does mean you need to click somewhere for it to work, but the only other way I know of is to lock your view to the cursor (in the view>view lock tab of the sidebar) which is a bit more finicky.

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  • $\begingroup$ The first solution works well enough. Didn't knew about it, I thought the Del couldn't be used on Sculpt mode at all. Thanks for the help! $\endgroup$
    – Lohkare P
    Sep 17, 2019 at 9:55
  • $\begingroup$ Then please mark this question answered. $\endgroup$ Sep 17, 2019 at 12:18
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Follow the steps and you will be able to navigate like ZBrush. I mean at the center of each place you select in the sculpt mode

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