0
$\begingroup$

I created a shape out of a single mesh/edge.

enter image description here

I added an array modifier and a curve modifier to create the rough shape of a banana.

Is there a way to add a "skin" to the result in Blender 2.8 in a non-destructive way, e.g. by using a modifier or some other technique?

Blender file

$\endgroup$
2
$\begingroup$

You can extrude your cross section by a small amount on the Y axis, then adjust the "Merge distance" parameter of the Array Modifier : enter image description here

| improve this answer | |
$\endgroup$

Not the answer you're looking for? Browse other questions tagged or ask your own question.