Is it possible to somehow remesh plane?
I have a logo that needs to be curved along an object. So I import the SVG logo and convert it to the mesh. But the plane has a bad distribution of polygons and vertices so when I use the shrink wrap modifier it breaks in some of the parts.
The remesh modifier looks to work only on models with some thickness. I ended up manualy cleaning the mesh, but wanted to find a faster way.
Beautify faces helped in one of four cases.