So I tried to make dust storms in Blender Eevee by plugging a Principled volume onto the world volume and a noise texture. Added a mapping and texture coordinate and animated the location on the mapping node.

Problem? The interpolation isn't linear, and I am staring at a blank dopesheet and blank graph editor with flying dust in the viewport that looks very awful. Everything animated that isn't an object or curve (with the exception of the background node) will not show up in the timeline, dope sheet and graph editor. The filters are fine, by the way.


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