I'm a newbie, I'm using Blender 2.80 on Devuan Ceres Linux. I'd like to create a sign object, which is super simple: an extruded cube makes up the pole section and another extruded cube is the sign portion. I try to assign material as I see it on various tutorials, but pressing the Assign button has no effect whatsoever.

  1. I select a mesh face in Edit mode
  2. On the material panel the right material is selected
  3. I press Assign -> this should result in the material assigned to the face but nothing happens. Accordingly a render shows blacked out objects on the scene.

Video of the issue

The project file

  • $\begingroup$ You can't see the materials in solid view mode. $\endgroup$ – FFeller Sep 16 '19 at 5:33
  • $\begingroup$ @FFeller can you give me a pointer to what to do? I was thinking maybe it's just my view mode, but then it should show up at least on my render. My render shows pitch black objects $\endgroup$ – Csaba Toth Sep 16 '19 at 5:54
  • 1
    $\begingroup$ @FFeller: not if it's a texture. With plain color everything is fine. $\endgroup$ – Lukasz-40sth Sep 16 '19 at 9:26

You need to go to material preview mode

enter image description here

| improve this answer | |
  • $\begingroup$ I found that although the option is on a different part of my screen. Now I try to figure out why my render is black, I assume my lightning is off somehow. $\endgroup$ – Csaba Toth Sep 17 '19 at 3:55
  • $\begingroup$ I needed to switch to the "Shading" tab to see what you show $\endgroup$ – Csaba Toth Sep 17 '19 at 3:57

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