# Create a smooth, well rounded aircraft nose (with a low poly constraint)

What's the best way/method to get a smooth, well-rounded aircraft nose-cone without a lot of space to create a gradual curve, or by adding tonnes of mesh?

My main problem is that I either end up with a point on the nose (if I scale the end cap wayy down), or, I'm left with a flat surface for the nose tip. This is for a game, so I can't use subsurface (the nose looks superb when I do that BTW. I wish there was a way to apply subsurface to selections only! -- but that's a rant for another day ;)

I've tried: a) adding a capsule primitive and using just the rounded cap-end to then bridge to the fuselage loop. But because the nose profile is a bit oblong and rotated downward on the z axis, that makes aligning the cap-mesh addition with the existing fuselage loop vertices impossible for a flowing line and light topology. b) Adding a bunch of loops to cause the final fall off to be gradual, but while that solved the curve issue a bit, I just then added a lot of mesh, and in the end I still have a flat nose-end-point anyway!

I'm also constrained by the aircraft nose profile -- see the image. I essentially have just the short distance you see in the image between the last 2 loops to create a well rounded shape.

Here is what the nose looks like at this time:

Ideas? Thanks!!

• I'd reduce the number of vertices in the loops and spend more on areas where they contribute to the shape of the silhouette, e.g. the round nose. Generally it'd be a good idea to create a high poly model first which allows you to bake a normal map for the low poly. This way you can get plenty of detail even though you're not using actual geometry in that area Sep 14, 2019 at 22:45
• What do you mean by "lowpoly"? What are the constraints in terms of vertices/faces? Feb 23, 2020 at 18:41

I don't know whether this is lo-poly enough for you.. there's a similar number of edges around the cone, (quite hi-poly, in my book)

Assuming an even number of vertices in the circumference:

• Cut off the tip to your second line, select the perimeter of the hole