Basically I'm making a donut and we used a hair particle to place the sprinkles on top. This looked great at first, but as soon as I added displacement to the mesh with the particles, it buries some of the sprinkles.

before displacement:

enter image description here

after displacement:

enter image description here

Displacement is added by plugging into the Displacement input on the Material Output node on the shader editor.

Clearly they aren't taking in the displacement when placing them.


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