I've been stuck for quite a while, it just looks wrong you can surely tell, if some1 could help me i would appriciate it, srry if i do or say smomething wrong, I don'w know exactly how this forum works. Thank you for your time.Here's a picture. (I'm kinda new to blender)
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$\begingroup$ maybe share your file (at least a part of it) so that we can see what your nodes organization looks like and how it can be improved: blend-exchange.giantcowfilms.com other than that there must be a lot of tutorial on how to create a glass material $\endgroup$ – moonboots Sep 14 at 19:07
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You can select the mesh of the glass and give it a Glass BSDF material. Changing the roughness value in the properties should give you the amount of transparency you want.
No Nodes Necessary.
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You can have a basic glass material if you mix these 3 nodes: Glass, Glossy and Transparent. For example this seems to work fine: