When I normally sculpt in blender using subd (without dyntopo) the surface looks clean after applying some strokes, but when I enable dyntopo the surface gets bumpy quickly, I guess because of the many triangles added by dyntopo during sculpting.
The smoothing brush doesn't do much when I try to smooth the surface, and it leaves me with more bumps and uneven surface.
A picture showing what I mean on the model butt, (sorry can't use imgur):
My topology is fine, I didn't use triangles or N-gons in my base mesh, and I don't have any doubles or flipped normals.
This bothers me because I want to bake the sculpt details later, and this will affect the results.