When you use the multiresolution modifier in blender, whenever you orbit the subdivisions have the same effect as if turning off and when you stop orbiting they are displayed again. I believe this is a feature of blender to make orbiting faster, but I want to turn it off. How do I do that?


In the Options dropdown of the sculpt mode, deactivate Fast Navigate.

Options screenshot

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  • $\begingroup$ Thanks, that fixed it :D $\endgroup$ – Millard Sep 14 '19 at 18:59

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