# Rotate subdivided plane with x+y locked

I’m wrapping my head around one issue that seems pretty simple: Cube with loop cut.

Picture: I want to rotate the top planes and keep their x/y coordinates.

• I don’t want to do it with proportional editing for multiple reasons

I want to start out with a flat plane.

Additional: Is there a command to align edges/vertices between two endpoints?

• Next time use more isometric view. – Lukasz-40sth Sep 14 at 9:40

• And note that once you’ve moved them to different z-positions, you can just Scale Along Z (s z) to adjust the shear magnitude more precisely. – wchargin Sep 14 at 18:41