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My issue is that I have a blender file in which cameras and lamps do not move when I attempt to rotate them using the mouse. If I select the objects (in object mode), press R, and move the mouse in the viewport, the lamps and cameras don't respond; they remain in the same orientation as when I started, no matter how vigorously I try to move the mouse. The values in the information bar show that the mouse is communicating. If, however, I manually enter a new value for the amount of rotation in the properties shelf of the viewport, the camera moves to the new orientation.

On a new default Blender scene, the cameras and lamps do respond to commands to rotate and scale using the mouse. I've compared all of the settings I can think of, and don't see anything obvious that corrects the problem.

~.blend file is available.

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  • $\begingroup$ Can you share the blend file? You might have locked a transform axis or something similar. $\endgroup$ – iKlsR Aug 24 '14 at 16:31
  • $\begingroup$ Maybe, but I checked all the transform locks I could think of. $\endgroup$ – brasshat Aug 24 '14 at 17:47
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Untick Maniplulate center points in the header. This transforms center points only and allows you to manipulate object locations while having the objects themselves stay in their existing orientation.

enter image description here

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In Blender 2.8 it is actually on the top middle of the viewport:

enter image description here

In

Pivot Point.

Pivot center for rotation/scaling: Median Point

Pivot around the median point of selected objects

make sure the only origins option is deselected:

Only Origins

Manipulate Origins (Object, pose and weight paint. mode only)

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