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I would like to apply a texture to an cylinder object in Blender cycles. Below is the result when I apply the texture to the entire mesh:

  • Mapping OK for the Upper and bottom circular faces.
  • Mapping not OK for the lateral side, the texture is applied to each single subdivision face.

My goal is to apply the texture to the entire lateral side as a single surface.

enter image description here

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migrated from stackoverflow.com Aug 24 '14 at 12:59

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While using the basic generated texture co-ordinates can be easy and helpful in some cases, you want to use UV-Unwrapping to get full control of how your texture looks. BlenderCookie has an introduction tutorial that explains more.

The basics are -

First mark the seams, this is where the edges are "cut" to get the model laying flat on a 2d texture image. CtrlE->Mark Seams with mark the selected edges.

enter image description here

Then you unwrap - Select all with A, then U->Unwrap

enter image description here

Now when you set the mapping to UV for the texture you will get the same bricks texture on the top as well as the sides.

enter image description here

For more control you can also assign different materials to the top and sides.

enter image description here

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