I am trying to implement the material on the object, such as the picture below, without the texture image. I've looked for a function called "Bump Node" to implement the material, but I'm not yet proficient in this, so it's hard to solve the problem. Is there a way to implement a material without a texture image only in a geometry configuration? Or, there is other ways for solve this problem?

*I'm going to make translucent material. So I don't think it's right to use texture images.

enter image description here

+(no texture image appears on my object.) enter image description here enter image description here

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    $\begingroup$ Totally fine to use any image texture in any material. But what you want your translucent material look like? These bump can be generate by some built-in function, but there are still considered as "texture" $\endgroup$ – HikariTW Sep 12 '19 at 10:34
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    $\begingroup$ @Hikariztw Thank you for your answer. Updated post, please check the post. $\endgroup$ – bakuiseok Sep 12 '19 at 11:24

Image texture is just a storage of information. In your case, a normal map will suit for 100% sure.

I use the polymer gun grip material for it, you can find it here

enter image description here

Basically you can do almost any materiel in Principled BSDF now.

You will need a normal map to fake the wavy surface. Connect that image texture to a normal map node to control strength. The connect it to Normal socket. The Transmission should be 1.0 in your case, and the main Roughness should be around 0 as well.

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  • $\begingroup$ Thank you, but no texture image appears on my object. $\endgroup$ – bakuiseok Sep 12 '19 at 12:07
  • $\begingroup$ It's definitely changing color, but it's smooth. There's no texture. $\endgroup$ – bakuiseok Sep 12 '19 at 12:13
  • $\begingroup$ Updated post. Please check the post. $\endgroup$ – bakuiseok Sep 12 '19 at 12:19
  • $\begingroup$ You didn't UV unwrap your mesh right? Use project UV option $\endgroup$ – HikariTW Sep 12 '19 at 12:53
  • $\begingroup$ and also, use Cycles for initial material check, then switch back to EEVEE to see where to fix the problem. $\endgroup$ – HikariTW Sep 12 '19 at 12:54

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