I've got this error when running the blender game-engine:
Error Totblock: 1
(The scene is running, but very slow, and this message appears a the end)
Apparently, it is due to a memory leak.
I've got a quite big scene probably : it's a game level with 8 rooms, and a total of 1408 verts, 1066 faces, 2132 Tris, and Mem of 1882.78M. (The size may be due to jpeg that I use in each room)
Is this message the way for Blender to tell me that this scene is too big for it... or has this scene some particular problems in memory management? If it is so, could anyone give me a clue how to search the memory leak?
I've made a test with another blend. This one has a size of 14M only and I still see the error message. Apparently, it's due to objects that I have linked to my current blend. Still don't know what the problem with the particular object linked