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I am trying to bake a diffuse texture with all the shaders applied to it, including the bump map effect just applied to the texture instead of having a seperate normal map.
In Look Dev I can see the result I want to achieve, but when I switch the viewport to Render the bump map is missing.
I watched several tutorials already but I am apparently still missing something crucial and just can't figure out what.

This picture shows my shader setup and settings for the bake. Also you can see what I am trying to achieve in the Look Dev Viewport compared to the Render I get. Shader setup and viewports

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    $\begingroup$ The shader to RGB node is not supported in Cycles. $\endgroup$ Feb 27, 2021 at 7:41

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Okay, I did some more testing around and finally came to a solution. Apparently a Mix Shader into a Shader to RGB make the bump map get renderer in Look Dev but not in Render. The solution (and in hindsight the more reasonable) approach is to use a Mix RGB node instead.
I'm not sure if this can be considerer as just plain stupidity or of it's an actual bug.

Here is my new setup that works: enter image description here

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