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I'm trying to create an animation of a rising sun. I know it's easier to just make a whole object moving, but for a specific reasons I can't take this approach.

What I'm trying to achieve is to change UV mask Y position in time using keyframes. So I tried pressing i button with mouse hovering a proper value, but what I get is a warning:

Button doesn't appear to have any property information attached (ptr.data = 000000000000, prop = 00000000000)

I think this printscreen might be a better explaination:

enter image description here

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    $\begingroup$ You can't keyframe the UV island's location, but you can add keyframes to node parameters. Try the "Mapping" node in the node editor. docs.blender.org/manual/en/2.79/render/cycles/nodes/types/… $\endgroup$ – FFeller Sep 11 at 14:07
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    $\begingroup$ @FFeller, you can animate the islands location with the addon that's included with blender, called the AnimAll addon. $\endgroup$ – Millard Sep 11 at 17:51
  • $\begingroup$ Thanks, I will check it out. $\endgroup$ – FFeller Sep 11 at 19:20
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Summarizing, You have minimum three ways to transform UM map:

  1. "Mapping" node in the node editor.
  2. "Mapping" texture.
  3. Use UVProject or UVWarp modifiers.
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After a little more research and thanks to @FFeller comment to my question I figured out that animating UV island's location is not possible. Besides of using a mapping node, I've found a simpler solution.

When all you need is animating UV island's location, you can animate UV Map offset instead. The property can be found in texture tab of the texture that should be animated.

enter image description here

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  • $\begingroup$ actually, like I replied to FFeller, you can animate the uv island position. :) $\endgroup$ – Millard Sep 11 at 17:52
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    $\begingroup$ Thats not an island, it's the whole UV. $\endgroup$ – FFeller Sep 11 at 19:20

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