I am trying to Sculpt a character using multires and i tried to shape general forms in lower Sub and move on to higher subdivisions step by step but after forming the basic shape that I wanted subdividing cause this artifact!

Before Subdivision

After Subdivision


-Rot scale applied

-Base mesh did not changed in edit mode

-apply base makes it worse

Does anyone have any ideas?

Thanks for your time!

  • 1
    $\begingroup$ i have the same problem as you. Blender 2.8 from 11 oct. My model's eyes and hands becobe mess after i make "Apply Base". Do you found any solutions yet? $\endgroup$ – aftamat4ik Oct 15 '19 at 5:25

The problem was modifying overall shapes of a pre defined basemesh using "grab" brush.

changes in major shapes of a basemesh using grab brush creates artifact using multires subdivision


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