Hello Blender Community,
I am attempting to design an object that falls onto a surface, at which point it will begin melting (via a fluid simulation at low speed and high viscosity). I want the object to fully maintain its form until it comes into contact with the surface.
As it stands, I have attempted this design with multiple layers. On layer one is the rigid body object falling onto the surface. On layer two is the exact same object with a fluid simulation applied. As it stands, I have merely switched the layers rendered during the rendering process to simulate the desired effect, but I'm not entirely satisfied with the result. Is there a better way to go about my design?