I'm trying to connect the arm (which is a separate object) to a bone.


Here's what I'm doing:

  • select the armature
  • go into [pose mode]
  • select the arm
  • select the bone
  • [make parent]
  • [bone]

it ends up looking like this (zoomed out a lot):

enter image description here what am I doing wrong?

  • 3
    $\begingroup$ You need to post your .blend, but try resetting the location, by pressing Alt+G $\endgroup$ Commented Aug 22, 2014 at 14:16
  • $\begingroup$ Tested in a simple case and it works Ok without any offsets. this might be better as a bug report. $\endgroup$
    – ideasman42
    Commented Aug 23, 2014 at 3:20

1 Answer 1


I didn't understand the way the hierarchy works and transforms etc... now I do. I had to "apply" the transformation of the objects.


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