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I'm trying to setup a image decal in cycles, and I can't figure how to setup the nodes to work fine. Does anyone know the solution?

blendFile

node setup

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marked as duplicate by David, gandalf3, CoDEmanX, someonewithpc, iKlsR Aug 28 '14 at 19:03

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  • $\begingroup$ For your case, just turn the mixing up to 1; How the f--- did you manage to get a viewer node into the material?! $\endgroup$ – someonewithpc Aug 22 '14 at 13:26
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    $\begingroup$ ahh, node wrangler addon, by Bartek Skorupa, one of my favourite addons. You can do a lot of things, for example, mix nodes with ALT+rightclick drags. $\endgroup$ – DavidGasku Aug 22 '14 at 13:32
  • $\begingroup$ the mix=1 doesn't use the second image alpha, so it turns black $\endgroup$ – DavidGasku Aug 22 '14 at 13:33
  • $\begingroup$ oh, damn. I just figured out. Just have to plug the alpha value into the factor socket $\endgroup$ – DavidGasku Aug 22 '14 at 13:34
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    $\begingroup$ Thanks @gandalf3 :) Node Wrangler is a joint effort between Bartek and I, and even gets some commits from other devs occasionally. That repo on github is no longer the one we use, since the add-on is in blender by default now - so everyone's already got it installed and just needs to enable it. $\endgroup$ – Greg Zaal Aug 27 '14 at 13:31
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Just have to plug the alpha value of the decal into the factor socket of the mix node. Hope it is useful for someone in the future.

solution

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