I'm trying to use weights from a vertex group in cycles nodes to change the transparency of the mesh. But as far as I know this is still not supported.
Is there any workaround that I could use?
This is what I want to achieve:
As you can see, I use a VertexWeightProximity modifier, to paint the vertex group, and I would like to use it in the node tree to affect the transparency of the mesh. The attribute node doesn't seem to read vertex groups yet.